This is everything you need in a setting book, with nothing you don't. Krevborna starts off with four pages each on major locations, complete with important NPCs, example names, example quests, and encounter tables. Locations of lesser importance get two pages. Then you have material on player characters, religion and magic, and factions. The book wraps up with some succinct guidance on Gothic themes, adventure creation, and a bestiary.
Note that Krevborna is system-neutral, although it does include some suggestions on making it work with D&D 5e. You could use other systems without any trouble, though.
This is a setting book that invites the DM to make it their own. Krevborna encourages you to build and create, but it provides enough substance that you could sit down and run a Session 0 without too much trouble.
I do wish the map were a bit more legible, and a bit more interior art would have been nice. But those are small complaints and they don't take away from how much I enjoyed Krevborna.
Rating: [5 of 5 Stars!] |