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So you're the Gamemaster now? Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience. The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures.... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Welcome to the Royal Grand Opera House, the largest and most prestigious theatre in the city of Pavilion. All of your characters have just joined the company of the Royal Grand in one of several potential roles. You might be an actor, dancer or musician, but you might also work backstage on the crew, in wardrobe, lighting or sound or even as a stage manager.
Your contract had an extra section asking... [click here for more] |
Corone Design |
$19.00
|
While science and industry hold ever more sway over the world of Victoriana, magic remains a powerful force, from the aristocratic hermeticists who provide instant health care to the nobility to the petty conjurers who make a hard life a little more bearable for labourers.
But not all magic is so benign. The power to summon demons, to bring the dead back from the dead, to sacrifice the life of another... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$17.99
|
Welcome to the Rocket Age!
Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis!
Three Aces for the Dancer by Ed Greenwood
The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not... [click here for more] |
Why Not Games |
$1.99
|
That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror Welcome to the Victorian Age!
Paternoster Investigations takes your Doctor Who Roleplaying Game to... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Not every hero kills with a blade.
Words have power and the right ones can topple princes and drive the most confident into despair. Do you dare enter the courts of Théah and face the deadly courtiers who duel with words rather than blades?
This system adapts the dueling rules from the Core Rulebook to allow battles of wits that might do more damage than any duel of steel. It includes several new... [click here for more] |
Chaosium |
$3.00
|
It is the year 1867, and it is a time of revolution.
The new science has done more than bring incredible technologies into the homes of everyday people. It has brought with it a new way of looking at the world. A way based on observation and logic that threatens the ancient dogma of Aluminat church teachings.
New political ideas are sweeping across Europe. Bismark 'The Iron Chancellor' is... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$18.74
|
From bawdy dockside taverns to elegant bordellos in the heart of society, the Jennys of Théah ply their trade.
In this supplement we take a look at the oldest profession and the Guild that protects those who follow it.
Here you will find out what life is like for a Jenny, the different styles and practices of their trade in the various nations, and how the Guild punishes those who hurt its daughters.... [click here for more] |
Chaosium |
$3.00
|
The one thing I have a bit of trouble with in Seventh Sea is the combat system. Dramatic and action sequences for anything else run great. I just can’t quite manage to make actual combat suit the way I tend to run. This is probably because I’m too entrenched in using First Edition, so I’ve combined the two here to offer a new way to run combat and brute squads.
If you fancy using this system,... [click here for more] |
Chaosium |
$3.00
|
In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power.
This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it.
In this supplement we detail all the powers of a Mirage... [click here for more] |
Chaosium |
$3.00
|
The soul of a nation, the heart of an Empire.
Welcome to the greatest city in the world. For nearly a thousand years it has stood against fire, plague and revolution, and still it endures.
Thousands flock to the city looking for a new life, only to become fuel for the fire of industry or be broken by vice and despair. But not everyone seeks the wealth of the capital, for amidst the rookeries and old... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
Vergogne, was once a small town on the east coast of Montaigne. Now, after the largely false claims of the local priest, it has become a place of pilgrimage for those who seek romance, and a booming business has flourished to support them.
Nobles, duellists and adventurers all visit Vergogne in the hopes of finding love. But in this town it can be expensive, and danger still lurks behind the endless... [click here for more] |
Chaosium |
$3.00
|
Fate Witches are one of the most intriguing characters in Seventh Sea for me, and Sorte one of the most interesting sorceries. So I thought it was time to revise and expand my original supplement for First Edition and dive into the hidden world the men of Vodacce are terrified of.
In this supplement you will find:
A guide to the life of Fate Witches and how each of the seven families treat them.
What... [click here for more] |
Chaosium |
$3.50
|
The Secret Masters.
They watch...from the salons of the rich to the darkest corners of the tenements, the city plays host to countless organisations, each with their own agenda, battling in a shadow war for supremacy beneath the cover of the smog-filled streets.
These groups range from the ancient to the new, from political activists to cultists worshipping dark gods. Their members are from all walks... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
Heroes get injured, a lot.
I got a little bored introducing the same sort of doctor to my group every time they sought healing after yet another foolhardy but heroic plan. So I decided to make something of each visit to the doctor, creating a range of different medical practitioners that made each experience a little different, even if they still saw to their wounds.
So I present a collection of... [click here for more] |
Chaosium |
$2.00
|
A guide to fans in Théah
Offers detail on their history, and the mysterious codes they are used for to make assignations across the ballroom.
Also included are details on using metal fans as weapons and a new duelist style. ... [click here for more] |
Chaosium |
$3.00
|
Shadows and Steel
They watch...from the salons of the rich to the darkest corners of the tenements, the city plays host to countless organisations, each with their own agenda, battling in a shadow war for supremacy beneath the cover of the smog-filled streets.
These groups range from the ancient to the new, from political activists to cultists worshipping dark gods. Their members are from all walks... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
There is one pursuit common to all the nations of Théah, and many more besides, and that is the theatre. From the lowest travelling players to the grandest opera house, both the rich and poor flock to each performance.
But theatre is more than just an entertainment, and there is Glamour and magic in the stories that get performed each night.
This supplement details everything you ever dared to... [click here for more] |
Chaosium |
$3.00
|
Languages can be a lot of fun, and a failure to communicate can be a lot more fun if applied in the right way.
My players have often made a point of learning whole languages just so they could have a clandestine conversation within earshot of other members of the party. This has often led other characters to secretly learn languages so they might eavesdrop on those same conversations. While it may... [click here for more] |
Chaosium |
$2.00
|
Not everyone is blessed with being a talented magician. Some with the knack for magic don’t quite have the bloodline to fully realise their power. However, it does allow for some advantages, and even the smallest blade can be deadly if used in the right way.
This supplement brings back the concept of minor sorcerers, those unable to perform the highest feats of magic, but who suffer from a different... [click here for more] |
Chaosium |
$2.50
|
Suave. Sophisticated. And deadly...
Meet the Haverings, Victoriana's most infamous family: Nathaniel, head of the family and proof that the upper classes aren't always in charge; beautiful and decadent Susanna, Nathaniel's distinctly improper wife; Jonathan, fallen to terrible vice; Selina, a survivor from the gutter and the family's moral heart; Tobin, wizardly academic with a criminal side;... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$14.99
|
This ‘bookend’ adventure adds two more scenes to the excellent ‘The High Price of Love’, an Explorer’s Society adventure by Heather Osborne. One scene occurs at the start, the other at the end, hence ‘Bookends’. Nothing in this product replaces or changes anything in the original; it just expands on a couple of the possibilities already available in the adventure.... [click here for more] |
Chaosium |
$2.00
|
The Inns of Théah: Avalon
Plenty of adventures start in bars, and there are many to be found throughout Théah, each with their own community and secrets.
This is intended to be the first in a series called 'The Inn of Théah'. In each part of this collection, I detail one of public houses your player characters might rest at on their travels. I also include general information... [click here for more] |
Chaosium |
$2.00
|
Zwei Prinzen. Erbitterte Rivalen. Und ein Klüngel, der zwischen ihnen gefangen ist.
Marcus Verus, der Vampirprinz von Chester, bereitet insgeheim vor, in Starre zu wechseln. Sollten seine Pläne öffentlich gemacht werden, weiß der Prinz, dass die Wölfe, echte und eingebildete, angreifen würden und alles in seiner Domäne in Gefahr wäre.
Vermächtnis der Lügen enthält:
Grundregeln für Spieler... [click here for more] |
Ulisses Spiele |
$8.07
|
Doom and Cookies is my entry into the 2009 24 hour RPG competition
It is held over at http://www.1km1kt.net/ and I highly recommend you take a look and give it a try.
Doom and Cookies is a potentially dark game where your characters are all orphans trying to escape a doomed orphanage. What is the Doom that is about to befall them? Well, that part is up to you, but if it is nasty enough you'll get... [click here for more] |
Corone Design |
FREE
|
Welcome to the Royal Grand Opera House, the largest and most prestigious theatre in the city of Pavilion. All of your characters have just joined the company of the Royal Grand in one of several potential roles. You might be an actor, dancer or musician, but you might also work backstage on the crew, in wardrobe, lighting or sound or even as a stage manager.
Your contract had an extra section asking... [click here for more] |
Corone Design |
FREE
|
This article is a quick guide to the wines and drinking habits across Théah.
It originally appeared on the AEG website but I've updated and amended it here for 2nd Edition. ... [click here for more] |
Chaosium |
FREE
|